Janky Jousting Mac OS
Stella Obscura
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John Calhoun also made a game called Stella Obscura. It's one of the earliest examples (that I know of) of a video game application of stereoscopy. The game shows two versions of the field of play, and includes instructions on making a cardboard viewer, which restricts each of your eyes to only one of the images. The result is, as the intro screen describes it, a “REAL 3D” illusion.
Both of these require a 68000. I don't know whether they work on later 68020-generation machines or on PowerPCs.
- Stella Obscura 1.0 application and Pascal source code (original source of the file, although that link no longer works; separate source that provides a disk image)
Janky Jousting Mac Os Pro
Janky Jousting Mac Os Catalina
Additionally, Steve White kindly provided me with a separate copy of the Pascal source code to Stella Obscura 1.0, along with some Glypha source code which I listed above—thanks!
The source code for Stella Obscura 1.0 includes a color icon family that isn't used in the application. It looks like this:
The Stella Obscura 1.1 application uses a different color icon family (gray viewer instead of brown, and no handle) that matches the black-and-white icon used in both releases. This latter icon is the one next to the heading of this section.