Covering Weaknesses Mac OS

  • All that flashy secure reliable power comes at a price. Macs cost more than machines that run other operating systems. Highly specialized software can be difficult to source for Mac OS, such as industry-specific applications, and businesses you work with may provide files in one of the few non-Mac OS formats left in the computer world, such as Microsoft Publisher.
  • Mar 18, 2021 Here we disabled all extensions before running the benchmark. As shown above, Safari took a large lead thanks to in-house browser code optimized for an in-house operating system.
  • Whenever Apple releases a new version of its operating system, it's freely available to download and install on any Mac that supports it. Windows 10 gets free updates, too, on a twice-a-year schedule.

The San Jose location of WWDC, Apple’s annual developer conference, felt a bit odd, but Apple sought to strike a familiar tone: the artwork on and around the San Jose McEnery Convention Center featured a top-down view of humans, and a familiar message:

https://software-television.mystrikingly.com/blog/roblox-doesn-t-install. The idea of Apple existing at the intersection of technology and liberal arts was central to the late Steve Jobs’ conception of Apple and, without question, a critical factor when it came to Apple’s success: at a time when technology was becoming accessible to consumers and their daily lives Apple created products — one product, really, the iPhone — that appealed to consumers not only because of what it did but how it did it.

That said, it was telling that this artwork and the sentiment it signified were not referenced in the keynote itself; after a humorous skit about a world without apps, Tim Cook delivered platitudes about how Apple and its developers were on a “collective mission to change the world”, and immediately launched into what he said were six important announcements. It was not dissimilar to Sundar Pichai’s opening at Google I/O: when the announcements that matter are grounded on the realities of a company’s core competencies and position in the market, vision can feel extraneous.

May 24, 2015 Strengths and Weaknesses of DOS, Windows, and Linux. May 4, 2015 An OS, or, operating system, is software that works as a manager for the hardware and software in a computer. The operating system is an important component of the system software in a computer. Application programs usually require an operating system to even function.

Apple’s Announcements

Cook’s first four announcements spoke to those core capabilities and the position they afford Apple (or don’t, as the case may be) in the markets in which it competes:

tvOS: It was generous of Cook to give tvOS top billing: the only announcement of note was the upcoming availability of Amazon Prime Video on Apple TV. That itself is a reminder of Apple’s diminished position in the space: winning in TV is not about hardware or software, much less the integration of the two, but rather content. The brevity of this announcement — there wasn’t even the traditional executive hand-off — spoke to Apple’s status as an also-ran.

watchOS: This garnered more time, and the headline feature was the Siri watch face. The watch face, which implied a broadening of Siri’s brand from voice to context-based general assistant, seeks to anticipate and deliver the information you need when you need it. The model is Google Now; the difference is that Siri is now housed in an attractive and increasingly popular watch that works natively with an iPhone, while the equivalent Google service requires not simply a different watch but a different phone entirely. It is a testament to Apple’s biggest advantage: thanks to the iPhone the company already owns the “best” customers,1 frequently rendering moot Google’s superiority in managing information.

macOS: This actually encompassed two of Cook’s six promised announcements;2 the separation of MacOS and Mac computers was, I suspect, born of Apple’s desire to convince developers and other pro users that the company was not abandoning their favorite platform. Moreover, the addition of hardware announcements, after several years in which WWDC was software only, resulted in a very different feel to this keynote: after all, hardware is exciting, even if, in the long run, it is software that actually matters. That feeling, though, goes to the very core of what Apple sells: superior hardware differentiated — and thus sold at a handsome margin — by exclusive software.

As is always the case with the modern incarnation of Apple, though, the announcements that truly mattered centered around iOS.

Weaknesses

iOS 11

The iOS-related announcements, despite being only one of Cook’s “Big Six”, could have been their own keynote; given the importance of mobile generally and iOS specifically that would have been more than justified. Taken as a whole the iOS segment in particular highlighted what Apple does best, what it struggles with, and what reasons there are to be both optimistic and pessimistic about the company’s fortunes in the long run.

Strength: Defaults

Controlling one of the two dominant mobile operating systems grants Apple the power of defaults. That means iMessage is both an iPhone lock-in and a channel to introduce new services like person-to-person Apple Pay. Siri can be accessed both via voice and the home button, and, just similar to the WatchOS update, is increasingly integrated throughout the operating system. Photos and Maps are used by the majority of iPhone customers, even if alternatives offer superior functionality.

Weakness: Limited Reach

At the same time, iMessage will never reach the dominance of a service like WeChat because it is limited to Apple’s own platforms — as it should be! iMessage is the canonical example of how strengths and weaknesses are two sides of the same coin: it is iMessage’s exclusivity that allows it to be a lock-in, and it is that same exclusivity that limits the standalone value.

Strength: Hardware Integration

Peppered throughout Apple’s presentation were seemingly small features like new compression algorithms that depend on Apple controlling everything from Messages to the camera to the processor that makes it all work. The most impressive example was ARKit: in one fell swoop Apple leaped ahead of the rest of the industry in the race to realize the promise of augmented reality. The contrast to Facebook was striking: while the social network is seeking to leverage its control of content distribution to lure developers to build on Facebook’s “camera”, Apple is not only offering the same opportunity (the results of which can, of course, be shared on Facebook or Instagram), but also delivering a superior set of APIs that, by virtue of being part of that vertical stack, are both more powerful and accessible than anything a 3rd-party application can deliver.

Weakness: Services

While Apple bragged about Siri’s natural language capabilities and alluded to a limited number of new “intents” that can be leveraged by apps, it is not an accident that there were no slides about accuracy, speed, or developer support: Siri is well behind the competition in all three. More fundamentally, all of Apple’s services are intrinsically limited by the fact that they exist to sell Apple hardware: those services, and the teams that work on them, will never be the most important people in the company, and their development will be constrained by the culture of Apple itself.

Strength: PrivacySyncmate expert 8 0 469 cm.

Apple not only touted its privacy credentials, it also showed off new features to actively limit things like autoplaying videos and advertising networks that follow you across sites. As a user both are very welcome; strategically, both features follow from the fact that Apple makes money on its hardware, while companies like Google, Facebook, and other online businesses rely on advertising and the collection of data.

Weakness: Data

Collecting data is useful for more than advertising, though. Here Google is the obvious counter: certainly the search company wants to better target advertisements, but the benefits gained from data go far beyond overt monetization. It is data that drives Google’s superior machine learning capabilities and the customer-friendly features that follow in apps like Google Photos. Interestingly, Apple made moves in this direction, syncing things like facial recognition data and Messages across devices, favoring convenience over a very slight increase in the risk to privacy. To be clear, the data will still be encrypted, both in transit and at rest, but that is my point: encryption means that Apple cannot leverage the data it will now store to make its services better.

Strength: The App Store

The strategic role of 3rd-party apps has shifted over time: once a differentiator for iOS, Android has largely reached parity, and apps are now table stakes. They are also a big moneymaker: Apple has been pushing the narrative on Wall Street that it is a services company, fueled by the $30 billion the company has collected from app sales and especially in-app purchases in free-to-play games; 30% of that total has come in the last year alone. Make no mistake, this is a compelling narrative: iPhone growth may be slowing in the face of saturation and elongated update cycles, but that only means there is that large of a base from which to earn App Store revenue.

Weakness: Developer Economics

The success of free-to-play games and the associated in-app purchases has come at a cost, specifically, management blindness to the fact that the rest of the developer ecosystem isn’t nearly as healthy, and that the App Store is no longer a differentiator from Android. The fundamental problem remains that for productivity apps in particular it is necessary to monetize your best customers over time; Apple has improved the situation, particularly with the addition of subscription pricing and de facto trials (basically, starting a subscription at $0), but hasn’t made any moves to support trials or upgrade pricing for paid apps, despite the fact that is the proven successful model for productivity applications on the Mac. I have long argued that bad developer economics is the fundamental reason that the iPad hasn’t fulfilled its potential; yesterday’s iPad software enhancements were welcome and will help, but I suspect letting developers set their own business models would be even more transformative.

Strength and Weakness: Business Model

This point is part and parcel with all of the above: Apple’s strengths derive from the fact it sells software-differentiated hardware for a significant margin, which allows for exclusive apps and services set as defaults, deep integration from chipset to API, a focus on privacy, and total control of the developer ecosystem. And, on the flipside, Apple only reaches a segment of the market, is less incentivized and capable of delivering superior services, has less data, and can afford to take developers for granted.

HomePod

Apple’s final announcement encapsulated all of these tensions. The long-rumored competitor to Amazon Echo and Google Home was, fascinatingly, framed as anything but. Cook began the unveiling by referencing Apple’s longtime focus on music, and indeed, the first several minutes of the HomePod introduction were entirely about its quality as a speaker. It was, in my estimation, an incredibly smart approach: if you are losing the game, as Siri is to Alexa and Google, best to change the rules, and having heard the HomePod, its sound quality is significantly better than the Amazon Echo (and, one can safely assume, Google Home). Moreover, the ability to link multiple HomePods together is bad news for Sonos in particular (the HomePod sounded significantly better than the Sonos Play 3 as well).

Of course, superior sound quality is what you would expect from a significantly more expensive speaker: the HomePod costs $350, while the Sonos Play 3 is $300, and the Amazon Echo is $150. From Apple’s perspective, though, a high price is a feature, not a bug: remember, the company has a hardware-based business model, which means there needs to be room for a meaningful margin. The Echo is the opposite: because it is a hardware means to the service ends that is Amazon, it can be priced with much lower margins and, as has already happened, be augmented with even cheaper devices like Echo Dots (or, in the case of the Echo Show, offer more functionality for a price that is still more than $100 cheaper than the HomePod).

The result is a product that, beyond being massively late to market (in part because of iPhone-induced myopia), is inferior to the competition on two of three possible vectors: the HomePod is significantly more expensive than an Echo or Google Home, it has an inferior voice assistant, but it has a better speaker. That is not as bad as it sounds: after all, the iPhone is significantly more expensive than most other smartphones, it has inferior built-in services, but it has a superior user experience otherwise. The difference — and this is why the iPhone is so much more dominant than any other Apple product — is that everyone already needs a phone; the only question is which one. It remains to be seen how many people need a truly impressive speaker.

This, broadly speaking, is the challenge for Apple moving forward: in what other categories does its business model (and everything that is tied up into that, including the company’s product development process, culture, etc.) create an advantage instead of a disadvantage? What existing needs can be met with a superior user experience, or what new needs — like the previously unknown need for wireless headphones that are always charged — can be created? To be clear, the iPhone is and will continue to be a juggernaut for a long time to come; indeed, it is so dominant that Apple could not change the underlying business model and resultant strengths and weaknesses even if they tried.

  1. Speaking strictly of which customers generate the most monetary value either through their purchases or advertising targeting [↩]
  2. iPad hardware and optimizations all fell under the iOS umbrella [↩]

Operating System

The Mac operating system — earlier called OS X and now renamed macOS — has traditionally been viewed as more stable than Windows. The main reason for this was that Apple produces both the hardware (Mac computer) and the software (Mac operating system); so they have better control over the integration of the entire system. Apple is also known to use only the best parts for its computers.[1]

Since the Windows operating system can run on hundreds of different types of computers, variations in hardware configurations within those computers can cause stability problems. There are dozens, if not hundreds, of PC manufacturers and so there is a wide variety in hardware quality of PCs.

Another reason for Macs being traditionally more stable is that since PCs are the more popular choice in the desktop market, most hackers and computer virus makers target PCs. As the popularity for Mac computers increase, it can be expected that the incidence of hacker and virus attacks will increase.

It should be noted that you can run Windows on a Mac but cannot run macOS on a PC. Apple has also released a software kit called Bootcamp for running Windows on the Mac. Other software virtualization applications used to run Windows on Macs include Virtualbox and Parallels.

Another factor contributing to a better user experience on the Mac is that there is no software cruft i.e., there are no third-party applications that are pre-installed on your Mac. PCs usually come with several 3rd-party apps pre-installed. For example, antivirus software from McAfee or Symantec, or DVD reading/writing software. Some of this software can be downright dangerous for the security and privacy of the user; case in point: Lenovo's Superfish scandal. Interestingly, this feature of Apple devices also applies to the iOS vs Android debate; Android devices ship with 'crapware' (3rd party applications that many people don't ever use) while iPhones and iPads ship only with Apple software.

User Interface

The most noticeable difference between Macs and PCs is in the user interfaces. While many computer users will proclaim one or the other “superior” or “best,” this is ultimately a matter of personal preference. Highlights of the UI in Mac OS X include Launchpad (a screen full of app icons for easily launching your favorite apps), hot corners that can be customized for various types of views, a 'dock' that has icons for your favorite apps, full screen mode for apps, and 'spaces' that create as many desktops as you like so you can minimize clutter. With Windows 8 UI highlights include a touch-friendly 'metro' interface that contains 'live tiles', rectangular boxes of varying sizes on the screen that represent an app and get refreshed with the latest content from the app. Several apps utilizing the 'metro' interface are full screen apps like in tablet computers.

Security

Macs have a reputation of being more secure than Windows PCs. In the 90s and early to mid-2000s, Windows was plagued with adware, malware and viruses that were mostly a result of users downloading compromised software, opening malicious email attachments or other malicious files downloaded from the Internet. Macs had a lower market share so malware-makers and distributors focused on the Windows platform.

Today the situation is not so lopsided. Windows security and Microsoft's Defender anti-virus program have made great strides and made Windows a safe platform. Macs have had security problems of their own, like the admin login vulnerability discovered in November 2017. And because of the growing popularity of the Mac platform — especially among high-value targets like computer programmers — malware-makers are increasingly homing in on Macs as targets.

Irrespective of whether you're on a Mac or PC, it is not advisable to open files from unknown sources or any files downloaded via email or on the Internet that seem suspicious. If you're on Windows, it is further recommended to not use anti-virus programs other than Microsoft's Defender because they introduce security vulnerabilities of their own.[2]

Uses

Mac computers are most widely used in the creative professional market, including in journalism and desktop publishing, video editing and audio editing, but have also made inroads into the educative and scientific research sectors. Macs are also popular with computer programmers — a majority of web and app developers tend to use Macs.

PCs are also used with some of the video and audio editing and research purposes but are found largely as the Home or Office Computer. PCs are also widely used in gaming due to a wider variety of games available for the Windows platform.

Market share

Apple's share of the U.S. personal-computer market nearly tripled from 2004 to 2008 but hasn't gone up significantly since then, and stands at around 8.5 percent in August 2009, according to IDC. (Source: Associated Press)

In Q1 2008, worldwide PC shipments were around 70 million (up from 61 million in Q1 2007) whereas worldwide Mac shipments were around 2.3 million (up from 1.5 million in Q1 2007). Historical charts for PC vs. Mac shipments are available at http://blog.seattlepi.nwsource.com/microsoft/archives/137350.asp

The market share of Mac for the July-Sept 2007 quarter was estimated at 3.2% for worldwide sales. While of PCs ( including major companies like HP, Dell, Lenovo, Acer and Toshiba) was a total of around 56%.(Refer: http://www.systemshootouts.org/mac_sales.html)

Interoperability

PCs and Macs can usually share peripherals if they connect via USB, FireWire, or Bluetooth, three industry standards available on every Mac. Most popular applications for Mac and PC use the same file formats, making it simple to exchange documents with friends and coworkers or move existing files from a PC to a Mac.

Applications

Macs major applications include Ilife and Time Machine while the PCs most widely used application includes MS Office. Some popular games provided on a Mac are Mac Crack Attack, 3D Klondike while on PC are Solitaire and Virtual Pool.

There is a variety of software available for PCs, which are better than a Mac machine for use as gaming machines since most high-end games are created for the general PC. PCs and Macs can usually share peripherals if they connect via USB, FireWire, or Bluetooth, three industry standards available on every Mac. Most popular applications for Mac and PC use the same file formats, making it simple to exchange documents with friends and coworkers or move existing files from a PC to a Mac.

Gaming

Traditionally PCs have had the upper hand when it comes to gaming because more publishers developed games for the PC platform. Dollar for dollar, PCs have also provided more powerful processors and speed is an important criterion when it comes to gaming. Some popular games that are available only on PCs are Age of Empires III and Crysis. Games that have both Mac and PC versions include Call of Duty 4: Modern warfare, Guitar Hero III: Legends of Rock, LegoStar Wars II, Starcraft and World of Warcraft.

Productivity Software

Microsoft Office, Adobe Creative Suite & Cloud are available for both Windows and Mac platforms. Other productivity software like OpenOffice and StarOffice is also available for all platforms. Apple's iWork office suite, which includes Pages (word processor), Numbers (spreadsheets) and Keynote (presentation maker) are only available on the Mac and iOS platforms.

Mac vs. PC War

Macs were hugely popular when the Macintosh was introduced in the mid-80s. They pioneered the GUI and the mouse. With Windows 3.1 and the wildly popular Windows 95, Microsoft gained a large market share. In the 1990s, Windows grew by leaps and bounds and Apple went downhill. After Steve Jobs was brought back to Apple, he introduced the iMac and revived Mac sales. Microsoft bought a 5% stake in Apple with a $150mn investment in non-voting shares in 1997.

Apple's Macs have always had a small but passionate fan base. In 2007, Apple released Mac vs PC ads showcasing the “cool” factor of Macs. These have been parodied online, often with a 3rd character (a woman) for Linux.

The Mac vs. PC ads

In September 2008, Microsoft responded to the Apple campaign with a campaign of their own to break the PC stereotype.

Mac Os Mojave

A MAC into a PC (and vice versa)

Mac Os Download

By installing software like Boot Camp, or a virtualization solution, such as Parallels Desktop, a Mac can function like a PC machine. In other words, a MAC can run Windows on it.

Apple does not allow the use of its operating system on non-Apple hardware. So a Windows PC cannot run Mac OS X. However, the Hackintosh project allows users to run Mac OS on any supported Intel-based PC.


Covering Weaknesses Mac Os Download

Price

The MacBook Air starts at $999, whereas the MacBook Pro costs $1,199 and up, depending on the model. See MacBook Air vs MacBook Pro and MacBook vs MacBook Pro.

Current prices of various models and accessories are available on Apple.com and on Amazon.com.

PCs usually cost significantly less than Macs with comparable hardware. This is mostly because PCs are manufactured by a large number of hardware manufacturers, resulting in increased competition and lower prices. A wide selection of PCs with varying costs is available on Amazon.com.

References